Ito.

Developed and deployed a web-app version of the popular party game ito.

App Design & Development · Personal Project · 2026

[ →VIEW GAME ]

The What.

Ito is a popular party game that originated in Japan.

  • A prompt is selected: vacation destination.

  • Everyone draws a number randomly 1-100.

  • The scale: the worst. ← 1 to 100 → the best.

  • Players respond to the prompt based on the number, without explicitly revealing it.

  • All players collectively work together to order themselves from low to high.

    * can be played as a drinking or non-drinking game.

The Problem.

Ito put up generational numbers (in my friend group) due to its popularity. However, there was no means to play without the card-game version.

The Solution.

Developed (vibe-coded) a web-app version as a homage to the original game. Both in English and Japanese.

The Approach.

Converted game mechanics into online, web version.

Created a low-fi prototype and added additional features, improvements and updates between iterations.

Gather feedback from play-testing.

Incorporated human-centered design principles

  • How do I engineer the five senses?

The Challenge.

Crashing multi-player, online play.

Optimizing and crafting the perfect UX.

Online version =/ real-life version.

Ugly outputs from AI.

The Fix.

15+ iterations, on-going development.

Integrating firebase server and database for online play and retaining the memory of custom bank of prompts/topics.

Play-testing and relentlessly collecting feedback.

Used prompt engineering techniques for the best AI outputs.

The Outcome.

Played by users around the world.

Played daily by game-lovers.

My friends like me more.

My Contributions.

Owned the entire process. (But shoutout Claude Code)

Previous
Previous

TubStep™

Next
Next

Boyce Lab